EFFECTIVENESS OF TEAM GAME TOURNAMENT MODEL ASSISTED WORDWALL ON SCIENCE LEARNING OUTCOMES OF CLASS V
Learning Outcomes, Team Game Tournament, Wordwall
Abstract
The goals of this study was to assess evaluate the efectivity of science learning outcomes by Team Games Tournament learning model assisted Wordwall for V grade students. This kind of study has a nonequivalent control group design especially quasi-experimental. In this study, the entire population of 2 classes was used as a research sample with saturated sample technique, In the experimental class, the team game tournament model was treated using an assisted wordwall, whereas the control group used a traditional model. Multiple-choice questions based on pretest-posttest learning outcomes are used to collect data. The experimental class scored an average of 53.26 on the pretest, while the control class scored 49.52. Next, the experimental class scored 82.17 on the posttest, while the control class scored 61.90. based on the findings of a hypothesis test run with the SPSS V23 application, it produces sig (2-tailed) 0.000 < 0.05, which means Ho is rejected and Ha is accepted, this means that the Team Game Tournament model assisted Wordwall is effective on grade V science learning outcomes, with the results of increasing scores using the N-Gain percentage = 67%, meaning that the Team Game Tournament model assisted by Wordwall in the experimental class is effective with the "quite effective" category.
Downloads
References
Citriadin, Y. (2019). Pengantar Pendidikan. Mataram: CV Sanabil.
Delima, R., Kurnia Arianti, N., & Pramudyawardani, B. (2015). Identifikasi Kebutuhan Pengguna Untuk Aplikasi Permainan Edukasi Bagi Anak Usia 4 sampai 6 Tahun. Jurnal Teknik Informatika Dan Sistem Informasi, 1, 40–47. https://doi.org/10.28932/jutisi.v1i1.569
Efferi, A. (2015). Model Pendidikan Guru dalam Meningkatkan Mutu Pendidikan. Jurnal Pendidikan Islam, 3(2), 237–256. https://doi.org/10.21043/quality.v3i2.1905
Ernanda, K., Hartanto, S., & Gusmania, Y. (2021). Efektifitas Model Pembelajaran Teams Games Tournaments (TGT) Dengan Media Ludo Terhadap Hasil Belajar Matematika Siswa SMK Kolese Tiara Bangsa Batam. PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika, 10(1), 113–121. https://doi.org/10.33373/pythagoras.v10i1.3127
Hadjar, I. (2019). Statistik untuk Ilmu Pendidikan, Sosial, dan Humaniora. Bandung: PT Remaja Rosdakarya.
Hidayaty, A., Qurbaniah, M., & Setiadi, A. E. (2022). The Influence of Wordwall on Students Interests and Learning Outcomes. Jurnal Penelitian Ilmu Pendidikan, 15(2), 211–223. https://doi.org/10.21831/jpipfip.v15i2.51691
Khairunisa, Y. (2021). Pemanfaatan Fitur Gamifikasi Daring Maze Chase–Wordwall sebagai Media Pembelajaran Digital Mata Kuliah Statistika dan Probabilitas. Mediasi: Jurnal Kajian Dan Terapan Media, Bahasa, Komunikasi, 2(1), 41–47. https://doi.org/10.46961/mediasi.v2i1.254
Kurniawan, B. (2019). Pengaruh Model TGT Berbantu Media Pinball Terhadap Hasil Belajar Siswa. International Journal of Elementary Education, 3(1), 23–28. https://doi.org/10.23887/ijee.v3i1.17280
Magdalena, I., Fajriyati Islami, N., Rasid, E. A., & Diasty, N. T. (2020). Tiga Ranah Taksonomi Bloom dalam Pendidikan. In EDISI : Jurnal Edukasi dan Sains (Vol. 2, Issue 1). https://ejournal.stitpn.ac.id/index.php/edisi
Octavia, S. (2020). Model - Model Pembelajaran. Yogyakarta: Deepublish.
Sari, P. M., & Yarza, H. N. (2021). Pelatihan Penggunaan Aplikasi Quizizz dan Wordwall pada Pembelajaran IPA bagi Guru - Guru SDIT Al-Kahfi. SERLAPANG: Jurnal Pengabdian Masyarakat Berkemajuan, 4(2), 195–198. https://doi.org/https://doi.org/10.31764/jpmb.v4i2.4112
Sonia, G., & Arifin, L. (2023). Efektivitas Model Pembelajaran TGT Berbantuan Aplikasi Powtoon untuk Meningkatkan Aktivitas dan Hasil Belajar IPAS. DIALEKTIKA, 7(2), 334–347.
Suardin, & Andriani, W. O. L. (2021). Studi Komparatif Model Problem Solving Dengan Model Teams Games Tournament (TGT) Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar. EDUKATIF : JURNAL ILMU PENDIDIKAN, 3(1), 227–234. https://doi.org/10.31004/edukatif.v3i1.289
Sugiyono. (2022). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Sukarelawan, M. I., Indranto, T. K., & Ayu, S. M. (2024). N-Gain vs Stacking: Analisis Perubahan Abilitas Peserta Didik dalam Desain One Group Pretest-Posttest. Yogyakarta: Suryacahya.
Triana Sari, K., & Baadilla, I. (2024). The Effect of Cooperative Learning Model Think Pair Share Type on Integrated Science Learning Outcomes Character. SPEKTRA: Jurnal Kajian Pendidikan Sains, 10(1), 87–96. https://doi.org/10.32699/spektra
Ulfa, M., & Saifuddin. (2018). Terampil Memilih Dan Menggunakan Metode Pembelajaran. SUHUF, 30(1), 35–56. https://doi.org/10.23917/suhuf.v30i1.6721