The Effectiveness of Board Game Media on Problem-Solving Abilities in Passive Voice Learning
Board Game Media, problem-solving, present continuous, passive voice .
Abstract
This study aims to determine the effectiveness of using board game media in improving students' problem-solving ability in passive voice material, especially in the present continuous tense, for grade 11 students at SMA An-Nida’ Selomerto Wonosobo. This study used a quantitative experimental design with a population of 59 11th-grade students. Two classes were selected as the object of research, Ramely XI IPS 1 class as the experimental class (27 students) and XI IPS 2 class as the control class (32 students). The results showed that board game media was effective in improving students' ability to solve problems on passive voice material, especially in the present continuous tense. This can be proven by using the pre-test and post-test for class XI IPS 1 and XI IPS 2. The results of the pre-test and post-test that have been done have increased significantly. In class XI IPS 1, the average value of the pre-test was 45.19 and the post-test was 93.33, while in the control class, the average value of the pre-test was 53.00 and the post-test was 66.00. Based on the results of the study, it can be concluded that board game media is effective in improving students' ability to solve problems in passive voice material, especially in the present continuous tense. This study shows that the use of board game media can improve students' ability to solve problems and improve their ability to learn passive voice. Therefore, board game media can be used as an effective medium in improving students' problem-solving skills in passive voice.
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References
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