The Effectiveness of Hangman Game to Improve Vocabulary Skill in SMP PGRI Pakis Magelang

Keywords:
vocabullary, skill, game, hangman game

Abstract

Vocabulary is an important thing when we are studying English. Many students get difficulties when studying English because they don’t have much vocabulary. The purpose of this research is to investigate whether the hangman game can improve the vocabularies of the students of SMP PGRI Pakis, Magelang, or not. This research uses an experimental design conducted in two class. One class studying English using a hangman game and one class without a hangman game. The result of this study the sig. 2 tailed got 0,00, it meant that there were differences on learning vocabulary by hangman game and without hangman game because the significant less than 0,05. The number of tcount was 14,195 and ttable was 0,361 The result of computation was 14,195 > 0,361 while the significance value < 0.05 (0.00 < 0.05), so Ho was rejected and Ha was accepted. Therefore, hangman game is effective to improve vocabulary.

Downloads

Download data is not yet available.

References

Abdullah Kamal, S. S. L. B. (2019). Research Paradigm and the Philosophical Foundations of a Qualitative Study. PEOPLE: International Journal of Social Sciences, 4(3), 1386–1394. https://doi.org/10.20319/pijss.2019.43.13861394
Anwar, Y. T., & Efransyah, E. (2018). Teaching English Vocabulary Using Crossword Puzzle Game At the Seventh Grade Students. PROJECT (Professional Journal of English Education), 1(3), 235. https://doi.org/10.22460/project.v1i3.p235-240
Ariffin, M. M., Oxley, A., & Sulaiman, S. (2014). Evaluating Game-based Learning Effectiveness in Higher Education. Procedia - Social and Behavioral Sciences, 123, 20–27. https://doi.org/10.1016/j.sbspro.2014.01.1393
Brown, S., & Melamed, L. (2012). Experimental Design and Analysis. Experimental Design and Analysis. https://doi.org/10.4135/9781412984218
Evi, A., Susilawati, E., & Salam, U. (2017). Teaching Vocabulary By Using Hangman Game To Eighth Grade Students SMP DDI SSA Pontianak. Jurnal Pendidikan Dan Pembelajaran Untan, 6(8), 9.
Gerald, B. (2018). A Brief Review of Independent, Dependent and One Sample t-test. International Journal of Applied Mathematics and Theoretical Physics, 4(2), 50. https://doi.org/10.11648/j.ijamtp.20180402.13
Kobayashi, K., Pillai, K. S., Sakuratani, Y., Suzuki, M., & Jie, W. (2008). e C o. 29(8), 47–52.
Lailatul, Z., & Rahmawati, E. (2020). https://jurnal.unigal.ac.id/index.php/jall/index. Linguisties and Literary.
Munikasari, M., Sudarsono, S., & Riyanti, D. (2021). the Effectiveness of Using Hangman Game To Strengthen Young Learners’ Vocabulary. Journal of English Education Program, 2(1), 57–65. https://doi.org/10.26418/jeep.v2i1.43328
Nenden sr, syahrizal f. (2021). The Effectiveness of Hangman Game in Improving Students' V ocabulary Mastery At the Seventh Grade Students
Oktaviani, A., & Fauzan, A. (2017). Teachers Perceptions about the Importance of English for Young Learners. Linguistic, English Education and Art (LEEA) Journal, 1(1), 1–15. https://doi.org/10.31539/leea.v1i1.25
Pangestuti, D., Febriyana, D., Adhawiyah, I. R., Febriyanti, R. T., & Prajoko, S. (2021). Development of Quizizz Application-Based Test to Measure Science Process Skills of High School Students on Biodiversity Materials. Indonesian Journal of Biology Education, 4(1), 36. https://doi.org/10.31002/ijobe.v4i1.4125
Rahman, md. mehadi. (2019). 21st Century Skill “Problem Solving”: Defining the Concept. Asian Journal of Interdisciplinary Research, 2(1), 64–74. https://doi.org/10.34256/ajir1917
Webber, S., & Prouse, C. (2019). Experimental Design. International Encyclopedia of Human Geography, Second Edition, 347–349. https://doi.org/10.1016/B978-0-08-102295-5.10376-2
Wibowo, T. S., Badi’ati, A. Q., Annisa, A. A., Wahab, M. K. A., Jamaludin, M. R., Rozikan, M., Mufid, A., Fahmi, K., Purwanto, A., & Muhaini, A. (2020). Effect of Hard Skills, Soft Skills, Organizational Learning and Innovation Capability on Islamic University Lecturers’ Performance. Systematic Reviews in Pharmacy, 11(7), 556–569. https://doi.org/10.31838/srp.2020.7.80
Published
2023-08-28
How to Cite
UnguN., & SafitriA. (2023, August 28). The Effectiveness of Hangman Game to Improve Vocabulary Skill in SMP PGRI Pakis Magelang. LINCA: Jurnal Kajian Bahasa, 1(1), 50-61. Retrieved from https://ojs.unsiq.ac.id/index.php/linca/article/view/5187

STATISTICS

Abstract viewed = 116 times
pdf downloaded = 69 times