CATHA SAINTIFICA
https://ojs.unsiq.ac.id/index.php/catha
<p align="justify">Jurnal Catha Saintifica merupakan media komunikasi dan publikasi hasil-hasil penelitian, kreativitas, pengembangan dan inovasi produk-produk teknologi meliputi pendidikan, kesehatan, pertanian, informatika, transportasi, manufaktur, dan energi alternatif. Jurnal ini terbit pertama kali pada November tahun 2023 dan diterbitkan oleh Sentra Kekayaan Intelektual dan Inovasi Teknologi (INOTEK) Universitas Sains Al-Qur’an (UNSIQ) Jawa Tengah di Wonosobo secara berkala dua kali dalam setahun yaitu bulan Mei dan November.</p>Sentra Kekayaan Intelektual dan Inovasi Teknologi (INOTEK) Universitas Sains Al-Qur'anen-USCATHA SAINTIFICA3031-8211<p>Authors who publish with this journal agree to the following terms:</p> <ol type="a"> <li>Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a <a href="https://creativecommons.org/licenses/by-sa/4.0/" target="_new">Creative Commons Attribution-ShareAlike 4.0 International License</a> that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.</li> <li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.</li> <li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See <a href="http://opcit.eprints.org/oacitation-biblio.html" target="_new">The Effect of Open Access</a>).</li> </ol>Peci Oren, “Peer Coaching for Teen”: A Strategy to Reduce Gaming Disorder in Adolescents
https://ojs.unsiq.ac.id/index.php/catha/article/view/8853
<table width="608"> <tbody> <tr> <td width="385"> <p>Problem Statement The rapid development of information and communication technology has a significant impact on adolescent behavior, one of which is online game addiction. Online games, which have become one of the favorite entertainments for teenagers, have led to the emergence of the phenomenon known as gaming disorder, which is characterized by an uncontrollable pattern of gaming behavior. Objective This study aims to analyze the risk factors of gaming disorder in adolescents, as well as to explore its management efforts through the PECI OREN (Peer Coaching For Teens) method. Method The research was conducted using a descriptive-analytic design, involving 86 high school students at risk of experiencing gaming disorder. The instrument used to measure gaming disorder symptoms is the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF). Finding The research results show that 11.6% of respondents are at risk of experiencing gaming disorder, with the highest score found in the symptom of "escape motivation," which indicates the use of games to cope with negative feelings. Conclusion Effective management of gaming disorder can be carried out through various efforts, including education, parental monitoring, and the implementation of the PECI OREN method, which involves the role of peers in providing social support.</p> </td> </tr> </tbody> </table>Aura AuliaLaela KhosiyahFiros Javier AlzenaCandra Dewi Rahayu
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http://creativecommons.org/licenses/by-sa/4.0
2025-05-152025-05-15311910.32699/cathasaintifica.v3i1.8853